All devices and CPU cores will likely be cooperating on the same tile. Tiled rendering will be back to support high res renders, but in a different form. Officially, this addon was removed because the new render scheduling in Cycles X makes it obsolete (source: r20cbcd98e045)Īs stated by brecht, there can be tile size tweaks, but this addon is not designed for that.īesides, in April's Cycles X blog post, brecht also mentions: Hybrid was still recognized as a GPU scenario by the addon and set to big tiles, causing massive performance drops in many cases because the addon always acted automatically without the user's knowing.
Though since the introduction of hybrid rendering, it was kind of clunky because hybrid required a different set of small tiles to better work with both GPU and CPU enabled, as well as often reducing the amount of cores used. The other goal of this addon was to automatically switch between small and big tile size depending on if you were using your GPU or CPU for render. Considering that Auto-Tile-Size's main goal was to automatically chose an optimal tile size ratio, it's kind of pointless now that the tile size ratio isn't accessible.